The game

About Allied Nations: Reborn

Allied Nations: Reborn is a fantasy colony and nation-building simulation developed by Alex Cooper (Godsring) and published by OpenACAI Inc. Begin with a small company, choose a place to settle, and direct the work that keeps it alive.

The person behind the world

Alex Cooper

Known online as Godsring
Designer & developer

Alex's interest starts with a world that can change alongside the people in it. A place with its own history, where the simulation gives players stories to take part in.

Dwarf Fortress was an early influence, but Alex wanted to explore that depth in multiplayer. His love of Dungeons & Dragons and Pathfinder helped shape the role-playing side of Dungeon Master.

“a role playing world that evolves with the player with histories and living simulated universe”

Alex Cooper, describing his motivation · September 2026
  1. The BYOND roots

    Dungeon Master

    Known to the BYOND community as Godsring, Alex worked alongside Ginseng on Dungeon Master. That collaboration is part of Reborn's roots.

    Godsring's retrospective
  2. December 24, 2018

    Allied Nations

    The original Allied Nations entered Steam Early Access, with Alex Cooper credited as its developer. It is an earlier game, not a release of Reborn.

    The original game on Steam
  3. In development

    Allied Nations: Reborn

    Alex is developing and designing Reborn, with OpenACAI Inc as publisher. The work carries forward his interest in simulation, player freedom, and shared worlds.

In development

Inside the current build

World setup

A rotatable globe leads into a choice of region and starting company. A world seed and controls for ocean coverage, climate, rainfall, and terrain relief shape the geography you start from.

These are working foundations for a larger world. Continuous travel between regions and a world that keeps living beyond the camera remain development goals.

Work and settlement

Select your people, direct their work, and mark a tree for cutting. The tree falls and leaves physical logs on the ground.

Starter houses have floors, walls, open gates, roofs, and beds. Streets and filtered stockpiles organize the space around them. A two-level stone guardhouse includes a stair and an upper sentry. Recent work also adds storage halls and physical containers.

These are modest settlements, not finished cities. Hauling and production chains, complete supply routines, and a settlement that sustains itself over time are still being developed.

Survival and seasons

Food, water, equipment, and nearby threats matter alongside construction. Current work connects hunting, carcasses, raw meat, cooking, and hauling. The individual steps are taking shape; longer food and water cycles still need work before a town can sustain itself.

Autumn woods, flowering plants, animals, and frozen coasts give the land its character. Tree growth, selected fruit and seasonal behavior, and pollination are developing too. The aim is a living landscape that affects play, not just the view.

See the development images

Technology

The engine behind Reborn

Reborn runs on OpenACAI's custom fork of the open-source Godot Engine. Native data, serialization, and rendering work sits alongside .NET and C# support; the game also has its own native C++ simulation components.

Alex intends this work to become OpenACAI Inc's flagship engine for other games the company has in development. Reborn is its current proving ground. Both the game and the broader engine remain in development.

Built on Godot Engine, with credit to its contributors. Godot license and credits.

The longer view · Design direction

Where Reborn is heading

The longer-term aim is a connected, persistent role-playing world: settlements and societies with lives of their own, meaningful materials and seasons, and room for players to share that world and shape its history.

More construction levels, richer ecology, diplomacy, and multiplayer are part of that direction. These are long-term goals, distinct from the smaller systems taking shape in current builds.

Follow the development journal