An autumn frontier valley, with a human company and a frog-person overlooking a camp beneath distant mountains.

Allied Nations: Reborn

A fantasy colony & nation-building simulation

Choose a starting region, lead a small company, and direct the work of building a settlement.

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In active development
Developed by Alex Cooper · Published by OpenACAI Inc

Promotional illustration · Not gameplay

Inside the current build

Current world setup screen with a globe, region selection and climate controls.

Choosing a world

Development screenshot · Choose a starting region on the rotatable globe and adjust ocean coverage, climate, rainfall and relief. The castle scene behind the menu is background illustration.

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Work and settlement

On the ground, you select your people and direct their work. Mark a tree for cutting and it falls, leaving logs behind. Starter houses, a guardhouse, storage halls and physical containers are now part of the developing settlement.

What is still being built

These are early systems, not a finished economy. Hauling, production and longer food and water cycles still need work before a settlement can sustain itself.

Read about the game
Four tree species shown across four rows of seasonal foliage, from spring to winter.

Trees across the seasons

Development art · Seasonal sprites for Norway spruce, European larch, European beech and common ash, arranged from spring to winter. An art sheet used by the game, not a gameplay screenshot.

Sprite assets © OpenACAI Inc / Alex Cooper.

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Development journal

All updates

Designer & developer

Meet Alex Cooper

Known online as Godsring

Reborn grows out of Alex's interest in worlds that change alongside their players. Dwarf Fortress, Dungeons & Dragons and Pathfinder helped shape that interest. His earlier projects include Dungeon Master, developed with Ginseng, and the original Allied Nations.

He is now developing Reborn on OpenACAI's custom Godot-based engine, with OpenACAI Inc as publisher.

Alex's story and the project's roots