A first look at Allied Nations: Reborn
Meet the frontier-company premise behind our fantasy colony and nation-building simulation, and the first systems taking shape in development.
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A fantasy colony & nation-building simulation
Choose a starting region, lead a small company, and direct the work of building a settlement.
See development imagesIn active development
Developed by Alex Cooper · Published by OpenACAI Inc
Development images · September 2026
Development screenshot · Choose a starting region on the rotatable globe and adjust ocean coverage, climate, rainfall and relief. The castle scene behind the menu is background illustration.
Open original imageOn the ground, you select your people and direct their work. Mark a tree for cutting and it falls, leaving logs behind. Starter houses, a guardhouse, storage halls and physical containers are now part of the developing settlement.
These are early systems, not a finished economy. Hauling, production and longer food and water cycles still need work before a settlement can sustain itself.
Read about the game
Development art · Seasonal sprites for Norway spruce, European larch, European beech and common ash, arranged from spring to winter. An art sheet used by the game, not a gameplay screenshot.
Sprite assets © OpenACAI Inc / Alex Cooper.
Open original imageMeet the frontier-company premise behind our fantasy colony and nation-building simulation, and the first systems taking shape in development.
Read the updateNew entries are published here as development progresses.
Subscribe via RSSDesigner & developer
Known online as Godsring
Reborn grows out of Alex's interest in worlds that change alongside their players. Dwarf Fortress, Dungeons & Dragons and Pathfinder helped shape that interest. His earlier projects include Dungeon Master, developed with Ginseng, and the original Allied Nations.
He is now developing Reborn on OpenACAI's custom Godot-based engine, with OpenACAI Inc as publisher.
Alex's story and the project's roots